75 lines
2.1 KiB
RPMSpec
75 lines
2.1 KiB
RPMSpec
Name: game-music-emu
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Version: 0.6.1
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Release: 8
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Summary: Video game music file emulation/playback library,Demo player utilizing Game_Music_Emu
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License: LGPLv2+ and MIT
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URL: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
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Source0: https://bitbucket.org/mpyne/game-music-emu/downloads/%{name}-%{version}.tar.bz2
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Provides: libgme = %{version}-%{release} %{name}-player = %{version}-%{release}
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Obsoletes: %{name}-player < %{version}-%{release}
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Patch01: fix-compilation-failed.patch
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BuildRequires: gcc-c++ cmake SDL-devel
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%package devel
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Summary: Development files for Game_Music_Emu
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Provides: libgme-devel = %{version}-%{release}
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Requires: %{name} = %{version} pkgconfig
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%description
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Game_Music_Emu is a collection of video game music file simulators that
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supports the following formats and systems:
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* AY ZX Spectrum/Amstrad CPC
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* GBS Nintendo Game Boy
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* GYM Sega Genesis/Mega Drive
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* HES NEC TurboGrafx-16/PC Engine
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* KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
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* NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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* SAP Atari systems using POKEY sound chip
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* SPC Super Nintendo/Super Famicom
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* VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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%description devel
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This package contains files needed to compile code which uses Game_Music_Emu.
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%prep
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%autosetup -n %{name}-%{version} -p1
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echo -e "\ninstall(TARGETS gme_player RUNTIME DESTINATION %{_bindir})" >> player/CMakeLists.txt
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%build
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%cmake
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%make_build
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%make_build gme_player
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%install
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%make_install
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cd player
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%make_install
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%post -p /sbin/ldconfig
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%postun -p /sbin/ldconfig
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%files
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%doc changes.txt license.txt readme.txt
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%{_libdir}/libgme.so.*
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%{_bindir}/gme_player
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%files devel
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%doc design.txt gme.txt
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%{_libdir}/libgme.so
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%{_includedir}/gme/
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%{_libdir}/pkgconfig/libgme.pc
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%changelog
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* Mon Aug 2 2021 Haiwei Li <lihaiwei8@huawei.com> - 0.6.1-8
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- Fix complication failed due to gcc upgrade
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* Thu Nov 28 2019 yangjian<yangjian79@huawei.com> - 0.6.1-7
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- Package init
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