/* Copyright (c) 2003, 2010, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef SOCKET_SERVER_HPP #define SOCKET_SERVER_HPP #include #include #include #include extern "C" void* sessionThread_C(void*); extern "C" void* socketServerThread_C(void*); /** * Socket Server */ class SocketServer { public: /** * A Session */ class Session { public: virtual ~Session() {} virtual void runSession(){} virtual void stopSession(){ m_stop = true; } protected: friend class SocketServer; friend void* sessionThread_C(void*); Session(NDB_SOCKET_TYPE sock) : m_stop(false), m_socket(sock), m_refCount(0), m_thread_stopped(false) { DBUG_ENTER("SocketServer::Session"); DBUG_PRINT("enter",("NDB_SOCKET: " MY_SOCKET_FORMAT, MY_SOCKET_FORMAT_VALUE(m_socket))); DBUG_VOID_RETURN; } bool m_stop; // Has the session been ordered to stop? NDB_SOCKET_TYPE m_socket; unsigned m_refCount; private: bool m_thread_stopped; // Has the session thread stopped? }; /** * A service i.e. a session factory */ class Service { public: Service() {} virtual ~Service(){} /** * Returned Session will be ran in own thread * * To manage threads self, just return NULL */ virtual Session * newSession(NDB_SOCKET_TYPE theSock) = 0; virtual void stopSessions(){} }; /** * Constructor / Destructor */ SocketServer(unsigned maxSessions = ~(unsigned)0); ~SocketServer(); /** * Setup socket and bind it * then close the socket * Returns true if succeding in binding */ static bool tryBind(unsigned short port, const char * intface = 0); /** * Setup socket * bind & listen * Returns false if no success */ bool setup(Service *, unsigned short *port, const char * pinterface = 0); /** * start/stop the server */ struct NdbThread* startServer(); void stopServer(); /** * stop sessions * * Note: Implies previous stopServer * * wait, wait until all sessions has stopped if true * wait_timeout - wait, but abort wait after this * time(in milliseconds) * 0 = infinite * * returns false if wait was abandoned * */ bool stopSessions(bool wait = false, unsigned wait_timeout = 0); void foreachSession(void (*f)(Session*, void*), void *data); void checkSessions(); private: struct SessionInstance { Service * m_service; Session * m_session; NdbThread * m_thread; }; struct ServiceInstance { Service * m_service; NDB_SOCKET_TYPE m_socket; }; NdbLockable m_session_mutex; Vector m_sessions; MutexVector m_services; ndb_socket_poller m_services_poller; unsigned m_maxSessions; bool doAccept(); void checkSessionsImpl(); void startSession(SessionInstance &); /** * Note, this thread is only used when running interactive * */ bool m_stopThread; struct NdbThread * m_thread; NdbLockable m_threadLock; void doRun(); friend void* socketServerThread_C(void*); friend void* sessionThread_C(void*); }; #endif